Cloud Gaming Study
Dataset Overview

Description:

The dataset hosted on this website is made of pcap traces. These captures were made under diferent network conditions.

  • "Without settings": network captures under normal conditions.
  • "With settings": network captures under disturbed conditions.
This dataset was used in the preparation of this publication : An Analysis of Cloud Gaming Platforms Behavior under Different Network Constraints .

Normal conditions:

As for the normal network conditions, we find network captures of CG traffic, as well as other application types, running under UDP.
  • Online Gaming
  • Remote Desktop
  • Visio Conference
  • Video Streaming
  • Live Video
  • Facebook navigation

Disturbed conditions:

Here, we only have captures of CG traffic. We differentiate between two scenarios;
  • "Permanent": constraints start before the game session
  • "Temporary": 2' normal conditions ; 2' disturbed conditions ; 2' normal conditions.
The disturbances include latency, jitter, loss and available bandwidth. Their values are listed in the file names.

Cellular conditions:

Here, we also only have captures of CG traffic. There are 2 types of captures:
  • "In": means the captures are done before the MahiMahi Linkshell queue
  • "Out": means the captures are done after the MahiMahi Linkshell queue
You can find more information about the cellular traces used for these captures here

Acknowledgment:

This dataset is part of a project that has received funding from the French organization ANR. No ANR-19-CE25-0012.

Contact:

For more information, you can contact the author of this work:

Thibault Cholez
thibault.cholez(at)loria.fr

Philippe Graff
philippe.graff(at)loria.fr

Xavier Marchal
xavier.marchal(at)loria.fr

Bertrand Mathieu
bertrand2.mathieu(at)orange.com

Joel Ky
joelroman.ky(at)orange.com